Condé Nast Traveler Add-on Feature

 

Year: 2020

Framework: Freelance project

Role: Researcher, UX/UI Designer

Duration: 4 weeks

Tools: Figma, Adobe Photoshop + Illustrator

Condé Nast Traveler is a luxury and lifestyle travel magazine published by Condé Nast in the late 80’s. With a motto of "Truth in Travel", the publication provides enlightening content on a wide range of topics, including destinations, hotels, food and beverage, airlines as well as fashion, cars, digital and grooming.

Condé Nast Traveler is currently focused on providing travel content but wants to add an itinerary feature. The publication is looking for help in designing the perfect experience for readers to learn about destination sites and create travel itineraries on their website.

Project Goals


Browse and Learn

Allow readers to browse different categories on Condé Nast Traveler’s website and filter by interests

Create Itineraries

Design the post log-in experience of learning about destination sites and creating travel itineraries

Coherent Branding

Extend coherent branding that align with Condé Nast Traveler’s current reader experience

The Process


01

Empathize

Conduct research to understand users’ needs, motivations, and frustrations.

02

Define

Synthesize research findings to fully understand users and the problem space.

03

Ideate

Brainstorm potential solutions, staying focused on users’ needs and desires.

04

Prototype & Test

Build out ideas with a functioning prototype, and conduct tests to refine solution.

Research Assumptions

While creating my research plan, I listed my assumptions about travel planning. I needed to assume certain facts to be true just to be able to move forward with the project. However, given my assumptions could introduce bias, I would test and validate them throughout my research, lest I blindly build upon them and ignore the needs of my users. My main assumptions about travel planning were:

  • Most people plan their own trips or create their own itineraries rather than purchase travel packages

  • People love personalization which is why they create itineraries rather than buy ones “pre-made”

  • People are largely drawn to good images so they’ll know exactly what to anticipate when planning a trip

  • People love reading reviews

  • People always know what they want when they create travel itineraries

Research Methods


01

Market Research

Provides insight into the trip planning space, prospective ideas and trends that existing players are pursuing, and any gaps in the market current businesses aren't serving.

2 hrs

02

Competitive Analysis

Uncovers brand values customers love and appreciate; pain points and problem spaces that have not been addressed; and tactics competitors use to attract and retain customers.

1 hr

03

User Interviews

Allow me to empathize with people that have created travel itineraries before. What are their needs and wants with travel planning? What pain points and frustrations have they encountered?

4 hrs

04

Survey

Unpacks what people like or dislike about travel planning and itineraries, which would be useful in deciphering what features and functionality impact business value and design direction.

2 hrs

Market Research

I started off my research by looking into the travel industry to learn about ongoing patterns, trends, market players, and customer habits. Below were a few of my notable findings:

  • 56% of global travelers agree traveling has taught them invaluable life skills, thus the reason behind an uptick in volunteering and skills-based vacations

  • 84% of millennials and 73% of non-millennials are likely to plan a trip based on someone else’s vacation photos or social media posts

  • 83% of US adults prefer to book their travel online

  • 33% of consumers say they’ve used a virtual travel assistant to help organize and plan their next trip

  • “Near me” searches on Google Maps grew 150% over the past year showing that locals and travelers alike are using the search engine

  • Over the next 5 years, marketers feel the following technologies are most likely to disrupt travel marketing: AR or VR (20%), real-time travel audience data (17%), and smart speakers or voice search (13%)

Competitor Analysis

To continue my research, I identified direct and indirect competitors in the field and looked at their approach to solving a similar problem, taking into account their relative strengths and weaknesses. In what ways have they brought value to their customers? Are there are any gaps in the market? I learned that even though many direct competitors provided the ability to create personal itineraries, their websites were fraught with unclear navigation and broken links. Many direct competitors offered built-in maps to explore locations, a fact in alignment with my market research. However, unlike Google Maps, those maps did not offer recommendations near a particular point of interest. While indirect competitors like Tripadvisor and Expedia were resourceful with reviews and photographs posted by travelers, there were very few suggestions on what to do or sightsee.

STRENGTHS:

Maps to explore locations

Database of tourist attractions with prices and themed categories

Insightful onboarding guidance on how to use the website

Resourceful reviews and photographs posted by travelers

Various filtering options based on budget, ratings, property type, miles to city center, neighborhoods, and more

Helpful highlight section for things to do and what to know before booking

WEAKNESSES:

Can only start browsing by city; no options to search by sites

Have to register to create an itinerary

Broken links and outdated design; map UI is very busy and cluttered

No list viewing for search results

Have to do pre-trip research before putting together a wishlist

When adding a new city or changing times, past dates were erased

Not able to share itinerary online

User Interviews

I went in-depth with potential users who have both traveled and created an itinerary in the last year to gather qualitative data on their motivation, expectation, and behavior.

Duration: 15-20 minutes.

Participants: Planned a trip in the past 12 months.

Goal: To understand participants’ motivation in planning trips and creating itineraries. What are their needs, wants, goals, and expectations? What are their perceived benefits of creating itineraries versus “playing it by ear”? Are there any pain points or frustrations they have encountered, and how have current market players addressed (or failed to address) these issues?

Insights: I recognized a few patterns from my interview transcripts. For instance, I learned that almost all of my participants preferred planning trips by themselves rather than using a travel agent or trip planning website. The most stated reasons were: 1.) they can look up ideas about local things to do rather than tourist attractions, 2.) create a travel budget, and 3.) view maps showing landmarks relative to one another. There was clearly a lot of frustration with travel planning, such as travel websites with too much information (“where do I start?”), not being able to filter by theme or interest, and lack of on-site information like hours of operation and ticket purchase. In my assumption I stated people create itineraries because they love personalization. However, through my research, I learned that people have a myriad of frustrations with existing travel planning websites, which is why they choose to create their own itineraries. On the flip side, the research and itinerary creating process can get time-consuming. Users have to search for activities on Google, travel websites, or blogs, then look them up separately on a map to see where they are relative to one another.

Survey

I used Typeform to create and conduct a 10 question survey to understand people’s preferences, opinions, and attitudes about travel planning. I came across an interesting insight that even though the main deciding factor was cost, only 1 out of 5 travel websites had a built-in trip calculator. Which meant a top user need was not being addressed by current market players in the industry. Below were a few of my notable findings:

DECIDING FACTORS:

73% said cost of trip, 49% said food choices

FRUSTRATIONS:

54% said no map or transportation details, 49% said too much data

RESEARCH:

61% browsed the internet, 15% searched travel websites

PLANNING:

81% planned on one’s own, 7% bought travel packages

Empathy Map

After gathering insights from my user interviews and survey, I created an empathy map to organize my research and learn about users’ behaviors and attitudes — what are they seeing, hearing, thinking and feeling? In both my user interviews and survey, I discovered that the primary factors people considered important with travel planning were creating a budget and viewing destination sites on a map relative to one another. My assumptions about people wanting to read reviews and look through quality images were in line with my findings. However, contrary to my assumption about people knowing what they want, I learned that people do in fact love recommendations on what to do and see. Below I summarized user frustrations and needs in the form of pains and gains.

PAINS:

No maps to see location of destination sites

Can’t browse by theme or interest

Too much information don’t know where to start

GAINS:

View maps of places relative to other landmarks

Be able to view photos

Be able to keep track of all places on the agenda

User Persona

After using an empathy map to consolidate my research findings, I created a user persona, Alicia, to further explore people’s goals and frustrations with travel planning. This helped me focus on the major needs and expectations of my users and how they would most likely use the feature. Here I validated two assumptions — people use good images and reviews to help them decide on where to go. However, I learned from my research that costs, maps, and recommendations were also important factors to consider. I wanted to create a good user experience for my target user group, but I had to identify where there was a need that current market players did not address or failed to meet. With the user persona I identified Alicia’s 3 main needs and frustrations to help me think about the problem I was trying to solve for my users.

NEEDS:

Create trip itineraries that factor in cost.

See recommendations and pictures of destination sites.

Easily navigate with information on local transportation.

FRUSTRATIONS:

Not able to see map for context of where the sites are.

Travel to an attraction only to find that it’s closed or not in season.

Website doesn’t have enough quality content — too many ads and click baits.

Customer Journey Map

Having uncovered Alicia’s needs, wants, goals, and pain points with travel planning, I created a Customer Journey Map to tell the story of her encounter with Condé Nast Traveler across all touch points. By visually mapping out Alicia’s journey, I was able to gain insights into common customer pain points, and in turn better optimize and personalize the customer experience. I resonated with her thoughts and feelings and looked for opportunities where Condé Nast Traveler would succeed in meeting her needs. Many of these opportunities, like quality photos and reviews, were derived from my secondary research. However, I noticed that based on my understanding of users’ goals and motivations, there were service offerings missing in the current market even though the need was obviously there, like recommendations based on interest and integrated maps showing activities relative to one another. Below was a problem to opportunity conversion I discovered:

PROBLEM: Identify where Alicia could encounter problems

ACTION: What Alicia did to mitigate the problem 

A-HA! MOMENTS: Discoveries that helped Alicia achieve her tasks faster and easier

OPPORTUNITIES: Where I can use an “A-HA!” moment to mitigate or do away with a problem space

PROBLEM 1: “I prefer certain activities over others”

ACTION 1: Alicia browses activities in the same interest group

A-HA! MOMENT 1: “Cool features! I love how the website suggests activities based on my interest. I wonder what else is near this activity?”

OPPORTUNITY 1: Users would like to know where activities are relative to other points of interest. Try to integrate a map with distance and travel time

Problem Statement & HMW Statement

After learning about who my users were and their wants, needs, and pain points, I defined the problem that I would try to solve for them. This was where I turned empathy into an actionable problem statement with clear-cut objectives to work towards. I used the 4 Ws method: “Our (who) has the problem that (what) when (where). Our solution should deliver (why).” Through my research synthesis, I identified problem areas that pose challenges to the people I would be designing for. Therefore I created a How Might We statement that would turn those challenges into opportunities for design.

Problem Statement: “Alicia has the problem that she doesn’t know what to do or sightsee when she travels to a different place. Our solution should deliver a way for her to search destination sites and create an itinerary so that she would feel comfortable traveling with a solid plan.”

HMW Statement: “How might we design the travel planning experience for Alicia so that she can easily create a solid itinerary and keep track of what activities to do there.”

Project Goals

Before ideating solutions for the problem statement and HMW statement defined above, I listed major business goals and user goals to help me think strategically about the primary objectives.

I learned that overlapping goals such as content variety and ease of use were the basis of a solid itinerary that addressed my problem statement. I came to the understanding that meeting these goals would be the driving force behind creating a positive user experience. In addition to my project goals, I defined technical constraints and limits that I needed to work within to achieve my goals.

Product Roadmap

Having defined my project goals, I moved on to brainstorm features and functionality in the travel itinerary that would support overall business objectives. I looked through my research findings again to remind myself who my users were and what they needed. While doing so I discovered many features that contribute to a positive user experience, which was an overlapping goal for both business and users. For instance, in order to address the problem statement, which was to create an itinerary that factored in activity and date, Alicia needed to learn about the place and add it to a calendar. Therefore About the Place and Calendar were top priorities that needed to be integrated into the design. Priority 2 through 4 features were “nice to have”, and could come later depending on available resources, development capability, and return on investment.

Sitemap

Once I have established the goals and features list, I created a visual sitemap. I used this as a guide for the website’s organization and as a targeted outline for creating content and connection between Condé Nast Traveler’s existing web pages. Given this was a feature add-on project, I kept in mind the roles the current pages played in the overall site structure.

Through this sitemap I could see how the navigation should be structured, where content would sit, and what I needed to design. Before my research I assumed people always knew what they wanted when they created travel itineraries. Through my research, I learned that people love recommendations and would look for ideas by browsing different categories (if the option was available). Therefore I needed to make sure that users could find a place not just by name but also by category. Given Condé Nast Traveler’s website tagged hotels and activities by high level categories (Stay, Eat & Drink, To Do), I added one more layer in the data hierarchy so that users could search by theme and interest within a particular category (reminder: not being able to do so was a user pain point on my empathy map).

Task Flow

After mapping out the overall information architecture, I created a task flow focused on the pathway Alicia, my user persona, would take to create a travel itinerary on Condé Nast Traveler’s website. What steps would she take to book a hotel, a restaurant, and an activity? What features needed to be in place for her to do so? While asking these questions and creating the task flow, I came across an interesting observation — each task followed the one before it. The linear nature of these tasks emulated a realistic itinerary building process that I could use to test the navigation and interface with (hint: usability testing).

Medium Fidelity Wireframes

After finalizing site structure and content flow, I started to define visual hierarchy with medium fidelity wireframes. By adding in real context and descriptions, I could visualize space allocation, content prioritization, and intended behaviors that I would not have done so with low fidelity wireframes. During the Empathize phase I learned that Alicia was frustrated with not being able to see where destination sites were relative to one another. I pondered about how to make the map view more effective, and ultimately decided on adding a search function relative to a point of interest. This way Alicia would be able to search for an activity say near a hotel she was staying at (hint: similar to Google Maps’ Near Me function — an insight from my market research), and the categorized results would show name, price range, neighborhood, and relative distance. On top of the Google-inspired calendar view, I also created a Kanban-style summary view with further details about a particular activity such as the location, phone number, and website. I made a mental note to test later on which method users preferred more in consolidating their travel plans.

Along the way, I asked myself if the solution ideated solved the problem identified in the Define phase, which was for Alicia to search destination sites and create an itinerary so that she would feel comfortable traveling with a solid plan. My answer to them was yes as my medium fidelity wireframes focused on meeting users’ needs, specifically:

  • Itinerary with location details, hours spent, and cost

  • Various recommendation with pictures of destination sites

  • Map view with search function relative to a point of interest and results can be filtered by proximity and price range

  • Filter and sort by category (eg. Stay) and sub-category (eg. boutique hotels)

  • Editable calendar view and summary view to keep track of all activities on the itinerary

Below were a few of the itinerary creating blueprints — Dates page, Map page, Results page, and Itinerary Summary page.

Brand Style Tile

Condé Nast Traveler’s website had a strong brand identity, which I defined as clean, premium, modern, reliable, and visual-focused. To ensure consistent branding that aligned with the website’s current clientele and customer experience, I used the same color palette and font styles. While studying Material Design, I learned that it was important to offer clear affordance that distinguishes an element from other states, so for the buttons I added in hover state and disabled state. I put together all the visual elements into a brand style tile that not only communicated the website’s visual language but also provided rules of thumb and context notes to achieve consistency across all pages and platforms.

UI Kit

After defining the visual language, I moved on to create an UI Kit for the website to house all design components of the user interface. This served as a branding guide that would convey meaning and provide functionality to stakeholders, and also house modular UI elements for the future as features are changed and updated. When I first created activity cards, I did not offer clear affordance on the hover state, which I realized was missing when I looked at other travel websites for best practices. Therefore I applied overlay to distinguish a hovered activity card from other states and its surrounding layout. Initially I used a neutral color for selections in the dropdown menu, but later decided to employ brand color to distinguish it from the default state and add visual interest, making it recognizable and memorable.

High Fidelity Wireframes

After defining the information architecture and UI components, I filled in the wireframes with color, photos, and branding to visually represent the end product. I would then build a prototype to validate complex interactions during usability testing to determine if the design aligned with users’ mental models and solved the problem identified in the Define phase. While building the high fidelity wireframes, I referred back to my problem statement and HMW statement for insights. I quickly realized that my design overlooked a main user frustration — coming across websites with too much information without clear indication on where to start. The process of actively guiding users to find purpose and value in the itinerary feature was missing in my medium fidelity wireframes. Therefore I designed an onboarding page with explanation on how to create an itinerary and where users can start (essentially from any category — Stay, Eat & Drink, or To Do). Once users start the process, they can search and refine results in the current category, or toggle onto other categories in the horizontal list.

 

Prototype

After designing my wireframes, now it was time to build a higher fidelity prototype to test on real users! With a prototype I was able to have people experience content and interactions with the interface and validate my assumptions to ensure I have created the right solution to the right problem.

Throughout research, there were various findings that supported or negated my assumptions. For instance, I learned in my user interviews and survey that people love recommendations on what to do or see. This contradicted my assumption that people always know what they want when they create itineraries. Even though my assumption failed, I still gained insights from research. I learned that the itinerary creating process can get time-consuming; users would have to toggle between searching for ideas on travel websites/blogs and using Google Maps to see where they are relative to one another. Therefore I integrated the search function inside the map feature so users can easily look up an activity or category and visually decipher what to do around there. Along with those tried and true assumptions, my discoveries about users’ needs, goals, motivations, and frustrations were the driving force behind my design ideas.

Below is a walkthrough video of the prototype.

Usability Testing

During the task flow process I built linear tasks that emulated a realistic itinerary creating experience. I would use those tasks to test the usability of the prototype and validate my assumptions to ensure I have created the right solution to the right problem.

PARTICIPANTS:

Duration: 20 minutes.

Participants: 7 users, both male and female, between the ages of 24-40.

Methodology: in person think-aloud evaluation method, and remote screen share with recording.

Eligibility: Has created a travel itinerary in the last 12 months, and is familiar with using digital calendars or Kanban-style list-making applications.

GOALS:

Learn about the strengths and weaknesses of the navigation flow and information architecture.

Determine whether the add-on feature is intuitive, integrates with Condé Nast Traveler’s existing design, and aligns with participants’ mental models.

Identify features or functionality that are confusing or misleading, as well as areas of improvement on the overall user experience.

TASKS:

Find the Berlin city page and create an itinerary for 9/3 - 9/22. Name your trip “My Happy Trip”.

Find S/O Berlin Das Stue, check in on 9/5 at 2pm, and check out on 9/22 at 11am.

Browse the map for only Eat & Drink, and add HÄPPIES to your itinerary for 9/3 at 6pm.

Search only culture and outdoor activities in Berlin, and proceed to add East Side Gallery from the results page to your itinerary for 9/4 at 1pm.

From the calendar, navigate to the Summary view and double check your East Side Gallery activity was set for 1.5 hours.


Test Findings

By having my participants use the prototype to create an itinerary, I gained valuable insights regarding the feature’s usability. I learned that 100% of my participants found the calendar view helpful while only a handful thought the same about the summary view; 70% found the map view with refine capability helpful; and 60% liked the suggestions with pictures in card view. I was able to quantifiably validate my assumptions that people love personalization and are drawn to good images. However, that does not mean my design was flawless. For instance, I learned that affordance was missing on the map. Many questioned what the map labels were. I received feedback like “Do I click on it? What does the symbol mean?” I took these major patterns, pain points, and frustrations into consideration and made recommendations on how the usability and interface can be improved to better meet users’ needs.

PATTERNS:

100% of participants liked the itinerary in calendar view.

85% of participants said the travel itinerary was simple and easy to use.

70% of participants found the map with filter and sort helpful

PAIN POINTS & FRUSTRATIONS:

70% of participants were questionable to what the map labels were.

60% of participants had difficulties getting to the map view from the results page.

60% of participants weren’t sure what the “Amount” was on the itinerary modal.

45% of participants were confused that the hotel reservation did not fill up a time slot.

RECOMMENDATIONS:

Update map icon with a lightbox upon hover (with name, dollar range, sub-category, and picture).

Change “Explore Spots On Map” background to orange so that the map would stand out more.

Change “Amount” on the itinerary modal to “Estimated Spend”.

Add hotel check in time slot on calendar.

 

Final High Fidelity Wireframes

The usability testing gave me helpful insights on the strengths and weaknesses of my prototype as well as the validity of my research assumptions. I tested my assumptions and was able to draw conclusions from the results of my analysis, ascertaining that I have created the right solution to the problem. I learned that affordance was missing in the map view, so I added visual feedback so users would know the actions they can take. Based on what I learned about participants’ pain points and frustrations, I made changes to my prototype so that it was more effective in meeting users’ needs.

Below were the revised high fidelity wireframes for the Date page, Map page, Results page, Hotel page (with modal), Calendar page, and Summary page.

ezgif.com-gif-maker (6).gif

 

 

Define Tasks

By defining a set of tasks, I would have a clearer vision of what pages to create and test in my usability testing. Therefore going forward I would make sure to have a solid task flow before moving onto the Ideate phase. I also learned that when it comes to building a prototype, linear tasks are much more intuitive to both the designer and user because they are sequential and build off of one another.

Create Brand Value

Creating an itinerary with a calendar view and a Kanban-style list view may seem redundant, but they each offer unique advantage points that holistically make the service stand out from the crowd. They create more brand value by giving people what they didn’t know they wanted or even know existed. For instance, many test participants liked the summary view because they can easily look up an activity’s website or phone number without having to do additional research (great for mobile users that are already on the road). This also ascertained the importance of gathering insights from user research and validating them through usability testing.

User Interviews then Survey

Through user interviews, I gathered insights on what people liked and disliked about online itineraries. Based on the knowledge derived from my user interviews, I was then able to put together a resourceful survey with a greater range of tried and true answers.

State and Test Assumptions

By stating my assumptions I was able to discern what questions to ask along the way to better define users’ needs. However, I had to test and validate them in my research and usability testing to make sure my design was the right solution in meeting those needs. For instance, one of my assumptions was that people know what they want when they create travel itineraries. However, during my primary research, I learned that my assumption was wrong. Most participants did not know what they want, which is why recommendation was so resourceful. That spearheaded me into creating a search function with refine capabilities in both list view and map view. Knowing this, I made sure recommendation was based off of what users want to see, and not what the business thinks users want to see.

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